Apr 07, 2012. In Grim Fandango Remastered Mac Game you will meet with Manny Calavera who is the traveller agent at the department of death. Something is wrong in this strange land. The agent sells luxury packages to the dead on their journey to eternal rest. Help Manny to free him from a conspiracy that threatens his life. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch.
Developer: LucasArts
Release date: 2015
Version: 1.4.0 + Full Game
Publication Type: GOG License
Interface language: English, MULTI
Voice Language: English, MULTI
Tablet: Not required (DRM-FREE from GOG)
Platform: Intel only
To bookmarksAcquisition of rights and announcement
A remastered release of Grim Fandango was announced in June 2014 during Sony Computer Entertainment's press event of the 2014 Electronic Entertainment Expo, with a simultaneous release for the PlayStation 4, PlayStation Vita, Microsoft Windows, Mac OS X, and Linux platforms on January 27, 2015. It was later released for Android and iOS on May 5, 2015. On November 1, 2018 Grim Fandango was released on the Nintendo Switch.
The remastered version was predicated on the transition of LucasArts from a developer and publisher into a licensor and publisher in 2013 shortly after its acquisition by Disney. Under new management, LucasArts licensed several of its intellectual properties (IP), including Grim Fandango, to outside developers. Schafer was able to acquire the rights to the game with financial assistance from Sony, and started the process of building out the remaster within Double Fine Productions. Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodriguez to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of The Secret of Monkey Island. Schafer also noted that they had tried to acquire the property from Lucasarts in the years prior, but the frequent change in management stalled progress. When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and developer relations Adam Boyes, was also looking to acquire the rights. Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek Grim Fandango's after seeing developers like Capcom and Midway Games revive older properties. Boyes' determination was supported by John Vignocchi, VP of Production for Disney Interactive, who also shared memories of the game, and was able to bring in contacts to track down the game's assets. After discovering they were vying for the same property, Schafer and Boyes agreed to work together to acquire the IP and subsequent funding, planning to make the re-release a remastered version. Sony did not ask for any of IP rights for the game, instead only asking Double Fine to give the PlayStation platforms console exclusivity in exchange for funding support, similar to their Pub Fund scheme they use to support independent developers.
Minimum Requirements:
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